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Why were Dawn and Dusk such shit?
>40 digimon max, in a game that encourages you to "catch 'em all' this is unforgivable
>The maps are boring mazes
>The city is dull and cramped, this combined with point 2 makes the overworld a dull place where exploration is not rewarded. In fact there is nothing to explore
>Random encounters every 5-10seconds with no way of preventing them (no repel equivalent)
>The ungodly amount of xp required to evolve digimon combined with the high amount of specific species xp to evolve digimon
>The rare and powerful digimon require fusion and degeneration of other powerful digimon, making you grind at least 3 digimon to get a single one
>The "have already gotten this digimon to get this digimon" requirement
>Running takes 5 seconds to tell you wether you suceeded or not
>Every evolution starts at level 1
>The aptitude stat (limits your level)
>The spirit stat (think of gen1 pokemon special,
only it affects your only attack and defense as well)
>All the quests are boring fetch quests, or have you acting like a delivery boy (they go like this: x wants thing, so you go to [area] and fight y for thing, then talk back to x)
>All digimon max out at 999, making getting unique digimon pointless in the first place since
almost all of them can get to such a high level that their individual strengths and weaknesses
do not matter.
>The really "strong" digimon such as the post game Beelzemon BM are su under-powered compared to the ingame team even after reaching level 99 due to the fact they cannot easily degenerate
>in order to have digimon worth a damn you must evolve and degenerate, this combined with the aptitude level cap means raising a digimon is a seemengly endless ride of grinding with enough tediousness to make even chinese tortures beg for mercy
>You can no longer get the final quest, as well as Calumon for easier grinding, without cheating, I've yet to find that cheat
>Grinding grinding motherfucking grinding