>>58627772"If you ignore elephant in the room, is Lazarus actually good?" Review by some random shmuck aka me
++The overworld and Pokemon sprites are amazingly done. Some are directly ripped from official titles, but the new ones work, shame not every mon has a second frame, most sprites are just stretched and jump up and down like in Seaglass.
+New region which is alright even if I was expecting more from Greece, new Mega forms are pretty basic but work just about right (only issue is giving Mega Tinkaton with sledgehammer Huge Power instead of Earth Eater clone) and quests are actually fine and doable instead of grindy, so basically middle point between how Mariomon (good) and Tourmaline (bad) does it.
+Big variety of encounters and game handles it surprisingly well. I don't think every hack needs to have 1000+ mons, but having a variety is good. Some Wishing Well choice are weird tho or tied to sidequests.
+It's 100%ing and challenge run friendly and Zoo is a cool side activity, just, only after you are fine with using cheatcodes like remote PC one. I mostly didn't use them, except for Game of Thrones Rockruff.
-Music. Would've been a double minus, but some tracks have genuinely good melodies, it's just that again, first they made Demo versions of tracks and then later they've realized it'd be impossible to implement. After getting spoiled with Clover's and Coral's masterful understanding of gen 2-3 OST, this is a stepdown, but again, could be Tourmaline level
-trainer sprites
-there’s like no dungeons? Victory Road is a straight line. Only one Gym is a puzzle and it is bugged (you can redo it right after) and only one I can think of being the Dark Ice Cave. Again, it's better than Tourmaline's alternative, but the result is that this game just exists outside of towns.
-Bugs, lots of them
--Hard Mode's level caps being below that of trainers which I will always criticize and move/ability choices on mons like Flower Trick on Grafaiai, Shadow Tag on Noctowl.