>>34872183>es. But you said move animations. Not move mechanics.Now anon, you know what you said here doesn't make sense given the context.
>Yeah, because they're 2D fighters. A JRPG doesn't need to have precise hitboxes. A turn based JRPG doesn't no. But a real time one does. It's half the reason why people can't go back to earlier monster hunter titles, because the hitboxes are so imprecise.
But seriously bad hitboxes in a real time game that's also supposed to have PvP will just kill it outright.
>Yes. But like I said, I don't see the problem.The problem being that it's totally unfeasible at this point. If they started day one and Gen 1 only had about 50 mon then it would be a little more reasonable but 900+ models to deal with? No that's years of work.
>Why does it need to be made in a year? Why are you actively asking for more yearly rehashed shit?It needs to be made quickly otherwise they run the risk of losing their playerbase.
Also being turn based doesn't mean they can't add anything new you idiot.
>Two Pokemon battling doesn't require intense hardware.So you just want them to remove double battles and multi battles?
That's also not how things work consoles can't just magically handle a game if they're powerful again Monster Hunter on the PS4 and PS4 Pro dips hard and frequently despite being significantly more powerful than the Switch. And assuming your idea is going to be like the gif it would mean that there's no transition between the battlefield and overworld meaning that when the Pokemon come on screen they would have to be rendered alongside the wide open world. Keep in mind we're talking about models like this.
> Why are you acting as if it's some terrible task that a game developer actually has to.... develop games?The real question is why are you acting as if it's some incredibly simple task to do all of this? The only resources they have are the models everything else would have to be done from scratch