>>52252183I say the issue is that they more or less put their interns work on it only during their spare time rather than having a strong push from the company
Look at something like Drill Drozer (directed by Ken Sugimori) where it never feels like the game had untapped potential and its concept is thoroughly explored in both the campaign and the more advanced techniques are side-missions
Or Bushi Seiryuuden for SFC (which last year got an English translation patch, check it out), that game was meant to release in 1996, only a month after Red and Green, and published by Enix but got pushed to 1997 and published by T&E (the makers of such classics as Hydlide and Golf on VirtualBoy) and yet seems more impressive than the Nintendo-published-6-year-long-development Pokemon