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>games are sprite-based
>types/moves/items/etc. are created from the ground up but some are pretty much the same
>brand new pokemon, more thematical overlap with existing designs is allowed compared to the main series since they won't be in the games at all
>each game has a different pool of types so that concepts with less potential can still be featured
>1 starter per type
>plot is somehow different from the main series cliches idk how though
>aimed at an older audience but not in a cringey way
>game is as balanced as possible without negatively affecting the campaign or not making sense in terms of lore/logic
>no catchable legendaries
>return of triple/rotation battles
>plenty of side/post-game content
>hard mode accessible from the start
>IVs all maxed out through an item/level 100 or a different straightforward method
>less rng in battles overall
>created with the help of fangame/romhack creators