>>34835367>Which would still wouldn't do much to mitigate their damage output if the player can just run away from the enemy until the cooldown is overYou can't run infinitely from ranged moves and you have to approach again to even use the move. Powerful moves like these can have a delay before it actually activates that leaves the Pokemon vulnerable. Please go play real time games before posting about real time being bad.
>As for making it weak that would just turn the entire game into a slogNo. It would make it balanced. You can either use the AOE attack that is more guaranteed to hit but is weaker or try and use a channeled attack that requires more aim but is powerful.
>In a real time game you would need specific animations so say a pokemon would need a bite animation for crunch Nope. You can just have it the way it is now and just have a generic physical attack animation. Even in the anime most of the time biting moves don't involve the Pokemon literally biting.
>as the Pokemon themselves which can't be universal mind you.That would make things more interesting. You would have to take into account the size of the Pokemon you're using rather than just numbers. They can rebalance smaller Pokemon to have lower stats in favor of being harder to hit, and it could be a viable reason to leave Pokemon unevolved.
> Hitboxes alone can make it more time consuming and that's for 800+ Pokemon.You think putting in hitboxes is harder than modeling and rigging 700+ pokemon from scratch that they had to do for XY? Don't make me laugh please
>Then get ready for the exact same unchanging teams, moves, abilities forever.nope, that's what balance updates and new generations are for
> It would only be a matter of time before you try to attack and leave yourself open Then you don't leave yourself open. That's where skill comes in. Please go play a real time game anon.
>the type of game you want doesn't work with Pokemon.But it does.