>>53205695>When you first played the game, do you name your partner based on your friend or you just made it up?I'm still working on my first game (GTI), but I just named the partner Sneed. I thought it fit a Snivy.
>Because of what happened at the story, the name you've given to your partner, does it became more dear to you or nothing changed at all?Idk, I haven't finished any of the games yet.
>What do you think of a pmd based on a medieval setting like for example, each type has their own domain, they are hostile to types they're weak to.It can work as long as the worldbuilding's decent.
>Instead of the usual amnesia human-turned-to-pokemon, what would you do to change up the formula?If you're still playing off memories (and lack thereof), I've had the idea of a Benjamin Button-type situation. The protag keeps all their human memories when the enter the world, and have a pretty good idea of what to do to solve the situation. But as they get closer to defeating the big bad, they lose more and more of their human memories, eventually refusing to finish the job because they don't want to forget any more.