>>41253732what you need to understand is that Dynamaxing is an offensively oriented feature, which counters offense better than defense. Offensive teams have always been built to fight other offensive teams, stall teams, and balanced teams alike.
The tactic which has always kept offensive teams alive in the face of threatening sweepers was immediate pressure combined with revenge killing. Dynamaxing's double HP and defense raising max-attacks make this fail to be effective. The force (pure damage numbers) boost from dynamax is honestly not that important in comparison.
Stall deals with dynamaxing much better, because it does not try to use raw force to defeat the opposing Pokemon, and therefore the extra hp and defenses from the dynamax are meaningless. Yeah, the extra power, and offensive side-effects of dynamax (example, max-lightning's electric terrain) are cool, but they're not enough to make any pokemon a wickedly strong wallbreaker. Thus, it's no surprise that stall is going to be good right away.
Offensive teams essentially try to have a perfect blend of hazard control, pivoting, offensive power (speed and force), stallbreaking, and revenge killing. What has changed is that revenge killing is practically meaningless, don't count on a good scarfer or priority user to stop a dynamax.
I think, the threat of dynamax is so intense to offense, that for it to adapt it will basically need to have a move on every one of its Pokemon that can prevent setup. Taunt, roar, toxic, substitute stalling, a focus on building a team with a lot of immunities to pivot around dynamax turns, strong life-orb attackers who can immediately punish greedy dynamax boosters, etc.