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>region
Australia region
>gyms? / trials? / something new?
Trials AND gyms, with puzzles inside of them
>overall plot
Evil team wants to resurrect the legendary Pokemon sleeping under Uluru and dig up all the precious minerals buried in the region, disregarding completely the likely massive ecological devastation
>difficulty
Difficult difficult lemon difficult. To steal a few ideas from a thread yesterday:
>lower how much experience you gain (like maybe half experience), but as you fight and gain experience, how much experience you gain increases, until its above what it is now. However, when you visit a pokecenter, the counter resets, and your experience sucks again.
>Npcs could be made harder by having their pokemon level scale with yours (to a degree)
>items arent handed out by random assholes
>exploration is rewarded
Certain areas of the map are considered "Deep Desert", and have the Extremely Harsh Sunlight weather (a la Desolate Land) among other effects
># of new Pokemon
150
>new pokemon types (if any)
None
>new evolutions for old pokemon (if any)
Just something similar to Alolan forms
>different type matchups (if any)
None, except a line of Fire-types with Water Absorb
>new features
Ride your Pokemon around if they're big enough
Fly lets you basically freeroam in the sky
>returning features
Pokefollow
SOS calls
Dexnav
Pokegear Radio (and the corresponding effects)
Pokemon Refresh (no healing statuses or extra crits etc though)
Poison damage ticks outside of battle, so does burn damage in Deep Desert areas
Seasons (not that it makes a lot of difference in Australia - don't expect any snow or ice types)
>removed features
Talking Pokedex
Ride Pokemon as HMs