>>44676971Same. People seem to forget how many annoyances we had to deal with playing when doing co-op parts of missions.
*Gameplay was slow as fuck, even when Dena allowed people's turns to work simultaneously. It was very noticeable for players who played on faster settings.
*One player could fuck the whole team over in harder stages either they be afk without auto or have weak teams that could be knocked out before doing anything significant. Some of these problems could cost the entire match and waste everybody's time.
*The queue was abysmal outside prime times when people played. Unless you had a set of reliable active people on the friend's list who would be likely online at the same time, your shit out of luck. This was god awful with EX stages and CPUs were barely helpful. It was a godsend when they allowed to make your own co-op team.
I'm honestly glad they distanced themselves from co-op. It was too much a hassle.