>>50854626To further rub in the point, *this* is what such mapping techniques can do to a motherfucker. If I understand correctly, A is the map, B is an isosurface technique like displacement mapping, C is the original model, and D is using the map just for lighting trickery as with normal mapping.
It is not "fake" quality to use mapping techniques instead of ludicrous polygon counts. Isosurfaces change the actual rendered geometry, and "mere" normal mapping still drastically improves the fine details even if it isn't pixel-perfect to the real deal.
Unless you can highlight the exact polygon boundaries of the curve, the mesh is not bad enough to justify serious upgrades. Using a "cartoonish" artstyle that naturally obscures it is not a problem when that artstyle is definitive to the franchise as a whole.