>>51636725Unova has aesthetics but Unova routes are utterly tedious to go through, they are mostly large squares with maze like paths. Its always a slog trying to figure out where youve been, where you want to go, and how much you missed. It makes you do sweeps of a map trying to get every nook and cranny instead of naturally progressing and exploring, even the linear levels have a fuck ton of dead ends that require backtracking. Its like Hoenn’s ocean section but for the whole game. Hoenn’s routes are great from a design and flow standpoint, theres lots of branching and room to get lost but never to the point of losing track of your progress through the level, and dead ends often feature large discoveries like the regi lairs. I even think Hoenn does the Unova route thing better too, using the “big expansive maze” tactics for just the ocean/dive finale gives the climax a feeling of danger and mystery that wouldnt hit they same if they used that route style the whole game.