>>56470044>>56471736What justification is there for Item Clause other than it being a VGC standard?
There are plenty of justifications for Freeze and Sleep Clause. The primary argument is that they are absolutely broken status effects that have little real counterplay. If you are unlucky, they are basically quasi-OHKO status conditions because you can't feasibly wake up/unfreeze before you lose the match, especially in earlier gens where sleep can last 3 - 7 turns.
In Gen 1, Freeze is straight up a OHKO. Your Pokemon isn't getting out of it because there is no thaw chance. The only way to cure Freeze is to use an item, which is not allowed in multiplayer, or to use a small handful of Fire type moves, most of which are dogshit. Without Freeze clause, Gen 1 would be unplayable and Ice would be the undisputed best type in the game. Even in later gens, the 20% un-freeze chance is just too punishing. I've had games where I've remained frozen for 7 turns, losing me the match due to no fault of my own. That shit is fucking gay and should obviously be limited, and even the limits that due exist just aren't cutting it most of the time. It's not game accurate, but there absolutely should be a hard dethaw at turn 4 or 5 of being frozen so you don't permanently lose a Pokemon from a 10% Freeze chance.