>>50242174>>50242287I mean, like, it’s not EVEN consistent with gen 1, rock tunnel only has mons between level 7-13 for fucks sake.
I wanna take this opportunity to ramble about a theory I have about why gen 2 (and to a lesser extent, gen 1) has such low level wild mons.
See, I genuinely think that grinding was an intended part of the experience. I think you were meant to train fresh catches against wild Pokémon, going back to lower leveled areas if necessary, and take the time to get them up to par, where you’d finally be able to add them to your team. Fact is, in these games the wild mons are often so weak that it’s nearly impossible to use them right away. I feel like this was intentional, it aids the notion that trained mons are that much stronger than non trained ones. And furthermore I think this grind was likely encouraged as a way of forcing the player to bond with their mons, forcing them to really take the time to earn them ever level. Switch training and the EXP share exist as a sort of work around of course, but one costs eating a hit every battle and the other is a rare item so I doubt they’re the “main” intended method. I’m sure it sounds weird, why would a developer incorporate grinding intentionally? But you gotta remember, in many old RPGs grinding WAS the gameplay, it really didn’t have the negative connotation it does today, hence why gamefreak distances themselves from it like it’s the bubonic plague now. Idek how I feel about this, I hate grinding yet somehow I hate how completely uninvolved the process of training Pokémon is now. The system has been tweaked to as efficiently and easily keep the players team battle-ready as possible, and it’s just, it’s fucking boring dude, I just don’t actually care as much about the mons anymore cause they grow like 10 levels and learn like 3 new moves without ever being used by me, they didn’t actually grow as a product of me training them.
Anyway, this has been my ramblings.