>>32508837Sorry for not replying, I didn't check for a new thread after the old one archived.
That's a very reasonable criticism and I actually agree. I think my songs have a varying level of quality due to my insistence on accuracy. Mt. Chimney is one of my personal favorites out of what I've done specifically because it sounds both accurate to the original and something that could fit in vanilla GSC. I think that's mostly a matter of the original composition being so fitting, though, since it never has more than three important parts going on at once. I've considered trying to forgo accuracy and change parts up to fit 8-bit limitations before but I don't think I'm experienced enough in composition to do so. When my backlogs are cleared I'm going to try remixing some Kanto music that doesn't appear in GSC, hopefully that will give me some practice and maybe convince me to try it in my ports of later-Gen songs.
As to software/materials, I mostly just write it out by hand in a text file. The most I do regarding software is rip the MIDIs from the games the songs are from (if they're from a game that uses MIDIs) and use a program made by Froggestspirit to convert that to the pokecrystal disassembly format, but that only covers note sequences and I still do things like intensity changes by hand. Froggestspirit recently released a beta to a program that can read ASM music files directly and edit them, so I may try using that more in the future once it gets fleshed out more.
I really do appreciate you giving me your two cents and I'll try to balance out the parts more in the future so it's not too focused on the melody. Some of the songs I do like Meteor Falls are just kind of doomed to not be that great in 8-bit unless I change up the composition but I probably could do better with the battle themes without rewriting too much.