Quoted By:
>It most certainly knows my moves.
>I'll give you another example.
>I was using Venowatt with Para Charge and Thunderbolt against a mon that I couldn't 2HKO with the latter, but could 2HKO me back. I had to spam Para Charge to stay healthy and finish it off with Thunderbolt once it was in KO range
>The moment that happened, the AI switched out. It could live another Para Charge but not a Thunderbolt.
>I reloaded and taught Venowatt Flash, dropping Thunderbolt (got the TM so not an issue) - this time the AI did NOT switch out when it was in Thunderbolt KO range, because there was no need for that. However it did switch out once it was in Para Charge KO range.
>This proves the AI knows your moves, at least major trainers' (wild mons use random moves, not sure about minor trainers).
>...Anonymous
>10/02/22(Sun)03:18:30 No.51571991
>Either way having Wonder Guard Sprucifix breaks the game because the AI is horrible at handling it. It basically turns into an ELO 1000 shitter on Showdown, making incredibly predictable choices and giving you free turns to spam Spikes/Curse/Recover.
>And I didn't feel bad abusing it for a while once I realized how cheap the AI is. But the game got too easy and boring pretty quickly.