>>58633795Mega Mewtwo X is so weird. It doesn't feel like a frontliner because it melts within seconds, however when it wants to bully someone, it bullies HARD.
I'm running Attack Weight, Weakness Policy and Potion on it. Teleport and Future Sight seems like a way to go. Recover looks good in theory thanks to shield but what good is it when you die in seconds anyway? Teleport lets me save my hide or get a jump on someone.
I welcome any tips because I feel like I only partially know what I'm doing.
>>58633430Still deals obscene damage when it ults you but you have a chance to survive. Seems like it's still a tiny bit overpowered but noobs can't just press a button to win now.
>>58633902Picking a lane to gank after first clear is not as simple as choosing the losing one. Sometimes helping the winning one instead is more beneficial. This way you start a snowball effect, stacking Pokemon get more powerful, goal gets broken quicker and your whole team can move towards the other lane later. It's a lottery because you don't know which players are better.
When ganking measure how far you can dive. Sometimes you can nonchalantly walk into their goal and wipe them out 3v2 (Pokemon like Charcadet, Ralts and Tinkatink can't do crap against sheer offense). You can then clear every mob around safely so the opponents lose experience. You lose some time on this but this lane gains massive advantage. In some cases enemies run up to you to eat a knuckle sandwich AGAIN, throwing their early completely at this point.
Sometimes you need to just pull back, secure Altaria and go back to the jungle for second rotation (going back to spawn takes too much time, go by foot and maybe clear Natu in the center). In this case your goal is to clear jungle before Regidrago spawns.
Anything after second rotation is pretty standard. Show up to objectives, clear jungle (which becomes a shared good and not your personal turf), kill squishes.