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the gameplay is where this really falls apart.
there's a lot of really fucking shitty ideas, several i didn't bring up over the course of the playthrough. level scaling, tripling repel prices, the revives in battle, no fly until end-postgame, several times when door positions to the next area weren't obvious, the stupid fucking void type being just a shittier to deal with version of nuclear. some of the absolutely fucking awful sequences in this game, some of the worst in ANY fangame.
these were all so fucking bad that i actually kind of stopped seething about the game's shit performance or the multiple bugs, like F12 crashing the game.
this game was something the 'creator wanted to play' and that he was the only playtester, and it shows. this game has a very real issue with trying to communicate to the player. sure, if you're the dev, you know how X works, that doesn't mean the player will.
the exploding pufferfish parts? apparently, there was a pokemon, a rare pokemon as i never saw it when i didn't have repels, called bombardeer, found on one route in the game sometime after the 4th badge, who blocks all epxlosion moves (which i wouldn't even know about unless i'd catch it).
the shadow chase scene? apparently, even though there's a custom message where the shadow 'catches up to you' when you try to run, it IS possible to run, it's just very difficult, so you didn't need to do it all in one go like i did.
i get that sometimes people will like how things are designed at a certain difficulty that others may not appreciate, and that obscure mechanics and such don't necessarily have to be a dealbreaker, but when you're grappling with retarded mechanics that aren't explained well or done in a way that screws me over consistently to the point where it becomes miserable for a good portion of players (like Fe = Iron, and a LOT of the people in the PC thread) i think you have a shit game on your hands.