>>46061364I use it as a descriptor that indicates a more intricate form of art. It could mean a game has visual/subtextual storytelling, or an expansive world, but one that is fleshed out and/or makes sense. I guess much like a movie, it describes a sense of purposeful and well thought-out game execution. Things aren't there for the sake of being there, they have a reason and that reason is understood by the player. To me kino is a collection of small things like that, whether it be a recurring trainer's growth, a hidden secret area in a forest, a climactic battle with proper buildup and release, or simply a nice, beautiful view.
So to recap, kino is a compliment for good writing or a setting that
>is clear and deliberate>aids in story and worldbuilding>shows that it has effort put into itWith the second being the most important. If there is no SUBTEXT that adds to the experience then it can not be classified as kino in my eyes