>>15450497To be fair, companies have introduced ways to prevent pirating (DRMs that require you to call a server every day, harder encryption and checksums) and we, as consumers, have proven we'll consume for free on our own terms even when companies bend over backwards to please us (i.e. people pirating Louis CK's special when he produced it himself and reduced the cost from $30 to about $5 or the humble bundle being sold at a penny rather than enough to support the devs). The question is how much time/energy can reasonably be spent on those encryption technologies and how can we encourage companies to only use the ones that waste time for the people starting the pirating process rather than legitimate customers.