>>48410694>>48410586I'm indecisive in the concept.
I'm trying to make an Essentials game with the actual theme of Gotta Catch Them All. The story is that a new island (like Mirage Island) was discovered all of a sudden, as if it had emerged from thin air. You are the champion of the Hoenn region that Professor Birch called to help him explore the region, discover the Pokémon that inhabit there (by capturing them) and catalogue at least most of the areas. You'll actually be bringing a Level 50 starter with you. There you'll find a remnant of Team Aqua that got stranded in the island and are trying to rebuild.
They are the villains of the game and they have already uncovered what is going on (there is a legendary Pokémon there, the 'box legendary' is Mew), which they'll try to use to transform into Kyogre and start the world flood.
It will be like Mirage Island expanded. The idea is that instead of gyms and travelling through cities, you'll explore these islands and find the triggers for these 'event' Pokémon. Once beaten and once you have catalogued at least 45% of the island's species (the more Pokémon you register in the Pokedex, the more regions that are unlocked to explore), you can get to the end game event where you have to rush against Team Aqua and stop them from catching Mew and creating their own world-ending Leviathan.
I'm beginning the works but I don't think players will be entertained. It is supposed to be a 10 to 12 hours experience.
It feels like I am making a huge Safari Zone instead of a game, and I think the number of events (such as finding a hole in the trees, entering and finding a Snorlax sleeping inside) are far too many. But it has to be like this otherwise players might not spot them and this will stop them from getting to the end of the game.