>>26878625Now there is an instinctive inclination in every reader, watcher, or player to identify himself or herself with the picture of humanity, of nature, of society, and of the creatures (regarding their anthropomorphic traits) presented to him or her in the book, show, or video game that he or she happens to be perusing, whether it be a game of fantasy, a comedic show about awkward and ridiculous situations, a children’s game or book to captivate and to educate their young, supple, and imprintable minds, a documentary about the wilderness and the creatures that reside in it, or a realistic book set to ponder upon the philosophy, the psychology, and the reasoning of the world around us, and our instinctual reactions to them, positive or negative.
Naturally enough, therefore, he or she is exposed to the severest and most disconcerting shocks if at every turn, curveball, or plot element, he or she is prevented from idealizing and exalting his own familiar and conscious nature, or from thinking too well or highly of it, owing to the fact that the picture he is presented with and then contemplating is far too humiliating to be pleasant, and yet too captivating or convincing, however specious or refutable it may be when exposed to a larger and deeper understanding of its respective subject, to be lightly rejected.