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Gonna post more of Shudo's wisdom for weary minds here. From his March 5th 2008 blog on the Pokemon games and how the idea of adapting them influenced his approach to series composition:
>"In games, the protagonist is the player. Games are made with the player in mind. Novels may be conscious of the reader, but it is the novelist's authorship that comes to the fore. The personality and emotions of the reader do not change the writing of the novel. However, the game changes depending on the player. I don't mind if the novel becomes a game, because the medium is too different, and even if the development differs from the original, it's up to the player. No matter what happened, I felt like I was free. After supervising a game based on my original novel, I really thought that way.
>But what if the game becomes an anime? Each player has their own image and development of the game. It becomes a fixed image, characters and story, and appears in front of the viewer. The main characters are anime characters, not game players. I can't even reset. How will game players receive the anime adaptation of the game? How should I write a script for such an anime?"
The phrase worth repeating: "The main characters are anime characters, not game players. I can't even reset." Once the anime is put on screen, its fixed into place. The decision has been made by another person, and you can't change it, no matter how much you go onto twitter and whine about an ending you didn't like. Appreciate the past, but enjoy the now. Such is the wisdom of Shudo.