Quoted By:
review
this game...was better than I thought, but not great.
>Presentation
The game looks...good for the most part, in terms of tilesets and character sprite art.
There's also a lot of gaping flaws. Performance is usually pretty fucking bad, the mega spriting is definitely subpar, and there's a lot of miscellaneous weird bugs that were just too hard to ignore.
Music choice wasn't bad, but not great. A lot of just normal boring Pokemon remixes, with a lot of Undertale or KH music that clashed pretty weirdly, and the battle themes were even pulling from Furi, Advent Children and Undernight in Birth. Ideally, you should be a lot more consistent with your music choices, but whatever.
>Gameplay
This was serviceable, for the most part.
Outside of some really horrible fucking areas (the desert and swamp) I don't remember a lot of particular maps getting on my nerves, and it was actually kind of weird how often the game would talk about a ton of trainers when there weren't that many.
There were also a lot of really retarded puzzles. Some I didn't mind, but some were truly fucking shitty like the steel leader's factory or the desk drawer ID card thing that felt very much like padding.
Combat was also...okay. This game does suffer from a hard reverse difficulty curve, in part because it starts throwing max EV/IV retardation and megas at you very quickly and thus the player adjusts to it a lot quicker and it becomes a fucking joke when the player can EV/IV boost themselves, but at least tries to make certain climactic parts more difficult. This doesn't extend to the final boss unfortunately.
Side content was not...great, but mostly inoffensive at worst.
You can tell this is something he got a lot better with as he went along. At the beginning there was multiple times where I had no fucking clue where to go or how to progress, but by the end it became a lot more focused.