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Wow, you guys are really good at this. I genuinely hope most of these get implemented in the next generation.
>Litwick/Lampent/Chandelure
>Mesmerising Light
>A Pokemon that hits with a physical attack cannot switch out and takes damage for up to 5 turns (works like Wrap) or until Chandelure is K.O'ed
>Druddigon
>Sturdy Hide
>All enemy attacks have a 50% of doing half damage (doesn't apply to crits)
Goomy/Sliggoo/Goodra
>Slow Digestion
>Held berry effect can be applied twice per battle