>>43425297We don't need to constantly be getting new sprite images and never-before-seen maps. There's plenty of smaller data left to find in the source code by comparing with the pokecrystal disassembly.
A few discoveries:
- DATA/STAT_OBJ.DAT has the Kanto badges for the unused third Trainer Card page (most of the code was left in the final game, but no graphics).
- The unidentified ENVIRONMENT_5 was named "pimg_SHIP". This environment uses morn/day/night colors, but doesn't let you use Fly or Escape Rope, so it would have been appropriate for a ship deck.
- The Moon Ball's "ball_moon" code (4x against Moon Stone evolvers) comes right before unused "ball_night" code (4x at night), which would have been a more reasonable Dusk Ball-eqsue function for it.
- The Love Ball has an unused "gantetsu_tbl" commented "Kurt's favorite Pokémon". It would have been 4x against those Pokémon: Sandshrew, Sandslash, Paras, Parasect, Slowpoke, Slowbro, Geodude, Grimer, Muk, Exeggutor, Lickitung, Jynx, Magikarp, Porygon, Porygon2, Octillery, Slowking, Misdreavus, Grotess, Mankey.
- The unused PREDEFPAL_47 color palette was named "NamiPikaColorNo", commented "naminori pikatyu": Surfing Pikachu. (The colors are white, yellow, light blue, and black.)