>>47234661Sprites only had dynamic poses to compensate for the fact that 2D is limited, how does it make any sense for sand to be under Hippowdon all the time, or for its mouth to be permanently open? It's not "soulless" or "lifeless" for a model to have a simple idle animation and switch to more expressive animations while attacking, it's just more realistic for 3D battles, especially for something like a hippo.