>>48112139>what is better about xyTreading thin ground since XY was already the bare minimum and could hardly be considered "better" than anything, but sure. I'll bite.
>Had the full National Dex (free space)>Progression gives the player enough agency to allow them to go through it without needing excessive handholding through the use of roadblocks and map markers>Kalos as a region is the last one to be built around backtracking for story purposes, with Route 16 being exemplary of how a region should be formed organically and not with literal straight lines with arbitrarily blocked off "side areas" that end up with dead ends like Alola and Galar.>Mechanically an extension of Gen 5. Gave more spotlight to Triples and Rotation with the Maison being the only facility to feature them to this day>Has traditional fishing and bike mechanics>Is far better and more intuitive to get into competitive with. Super Training provides a quick and easy GUI to track progress and Hordes manage to be faster and more cost effective than both SOS Battles and Vitamins from the nu-games.>Kalos as a region is very believable and has references and worldbuilding from every facet of the franchise up to that point; Alola only fixates on Kanto with a side-nod to Johto in Malie which is then again offset by literally Nugget Bridge>Can be considered more of a sidestep to BW than a true successor to BW2, whereas SM ended up being the worst game up until USUM came out, only immediately taken aback by the disgust Legpiss gave, and then the utter disaster that SWSH was that ended up combining the worst of all thre.>Kalos was allowed to stand on its own organically without needing to be crutched up by some exclusive gimmick they will never bring out of it (customization was going to be but then they brought it to Alola after the ORAS backlash, you're welcome.)There is no discussion. Gen 6 started the decline, and it wasn't apparent until Gen 7 ended up even worse. This is fact.