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This is what I was using in ORAS that was fail proof. Had a blast using it and made catching anything fairly easy (except for fucking shiny feebas, still never got it and I spent hours. But that wasn't an issue with the team but an issue with dex nav being difficult on water.)
>Armaldo for bulk when needed and hard hitting false swipes. Rock tomb to help keep speed control and bug bite to get rid of any annoying berries
>Breloom for Spore, as well as being a "pinch" hitter in situations where Armaldo struggled because of typing.
>Crobat to set Taunts and Mean Looks (primarily Mean Looks) depending on if the mon knows moves that can end the battle or can flee the battle. Super fang for immediate guaranteed half health drop at the start or chip damage if needed.
>Swoobat for Klutz+Assault Vest+Trick to utterly delete moves that can end the battle. Charm and Confide to help lower stats that'd be effective on one of the designated hitters. Super fang again for same reason as crobat.
For some reason showdown switched swoobats assault Vest to leftovers and I didn't notice the first time I uploaded the pic. it was weird.