>>32907438What I enjoy about Pokemon is choice. The way I build a team fit for me; how I choose to train them; whether to walk around that one trainer and come back to them or go straight for them - that and talking to different NPCs and seeing the little mini views they have on approaching their world is the stuff I like. When thrown into a dungeon I feel like I lose everything about that and have to start doing what the game wants me to in order to progress, but without any drive or purpose to doing so like a story would otherwise encourage me to do. I like water routes since they're so open and wide and I'm fine with cases such as Seafloor Cavern where the reason I'm going through is to stop the Teams. Dungeons for the sake of puzzles or prizes kill my will to keep going.