>>40349751If no changes to the core mechanics are allowed:
>Make environment look less plastic and more detailed. Personally that's my issue with Dynamax. It emphasizes the lack of detail of the models and backfires horribly from what its intended purpose is. They shouldn't have made that if they didn't intend to make drastic changes to the models and textures (i.e. adding elevations to where the eyes are, etc.)>Environment that makes you feel tiny in comparison. Even while the "wild area" is a step in the right direction, everything feels crammed, specially that photo of Milotic on shallow waters.>Pokemon interacting each other, with the environment and with you in the wild, it may be engaging you or running from you.>Bring back companion Pokemon. It's one of the most beloved features, at least here, and would give the adventures a much more personal touch.>I personally like upbeat, happy games, but modern games make them so obnoxiously happy it feels trite, gets old quickly and makes players to not take the game seriously. You need to establish contrasts both in narrative and aesthetics to make the games immersive.>Reward exploration and make NPCs, items and dex entries tell a parallel story. Hide lots of things in the overworld.>Implement a New Game Plus to serve as a postgame, where the game takes out the kid gloves, you keep your team, and tunes the difficulty, encounters and gyms properly to pose a challenge to you, even with a team of six Pokemon at level 80. Alternatively, establish three difficulty levels: Pokémon Rookie, Pokémon Adventurer and Pokémon Master.>Reduce cutscenes and hand holding to a minimum. Kids nowadays can watch their favorite let's player if they get lost, there is no excuse for hand holding these days.I would type more but I'm at the character limit.