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I present to you the difficulty graph.
As you can see, with non scaled games, every players has a unique experience and difficulty curve, because each explored, battled and was rewarded in different ways and they were over-leveled and under-leveled at different times and different rates.
Players of scaled games get the same difficulty throughout the game, EVERY player has the same experience.
>b-but I get to fight the ice gym when their mons are underleveled, it was worth going all the way to that mountain and exploring all that land just to fight someone just as strong as me
Wow, so exciting.