>>52438356here's all the things proposed for veepian sandshrew/sandslash, which was proposed by me when I thought having a sandslash adapted to swimming (which IRL pangolins are good at) would make sense for the marsh-like obligatory "desert" area, with it being adapted to grappling and skewering prey like wooper/barboach/surskit/dewpider/other tiny fish/bugs
marked more notable features with two arrows
crunch
>>ground/water type>same stat spread as regular forms, maybe with some points moved from its special attack dump stat to special defense like alolan sandslash>>abilities are swift swim/rough skin/tough claws (HA)>signature move could be a 75bp physical water-type trapping move>other notable moves include: waterfall, flip turn, swords dance, rapid spin, earthquake, mud slap, rain dance, liquidation and other stuff that would make sense on a water type regional form for sandslashdesign
>>keeps middle claws upon evolving>>claws are narrower and barbed to be like harpoons>>leaner, longer body - proportions are slightly closer to IRL pangolins>>skin tone is slightly lighter than its scales, which are the same color as kanto sandslash>most scales are brown but a few are green to look like river plants. on sandshrew this is just an occasional green stripe>>tail is longer, covered with smaller scales when evolved, and it's prehensile with a harpoon-like spike similar to its claws>maybe the eyes could be closer to teal instead of dark blue>>52438475i remember the guy who originally brought up breloom as a counter saying that there's better counters to his team but he just chose breloom because it would be funny to choose a sub-optimal counter that does the job anyways