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>ice types are balanced by giving them water and fairy resistance and by making fairy weak to ice plus some more shit
>ice gets an ice type sneaky pebbles
>make various monotypes that should be multitypes a second type (like giving goodra water, poison or fairy)
>seasons return with shortened time frame (week or 2) and later on legendary can change them at will
>megas for remaining pseudo-legends and various mons from gen IV-VI plus a couple for VII
>fossils are based off ice-age animals
>nerf for mega mom
>new region based off BC and Washington, specially >pic related
>map split into 4 areas
>Forest, mountain, City and Arctic
>gyms spaced out heavily, two per area so by victory road wild levels are like 70-75
>game isn't linear, with progression allowing several branching paths and gyms scattered across the map
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