>>28561777CORRECT ANSWER INBOUND
>Double battles become the standard, maybe even Triple battlesThere is absolutely no strategy when it comes to single-battles against the AI.
>Accuracy/BP/PP ratio is adjusted for moves across the boardActually give an incentive to carry weaker moves by drastically lowering the Accuracy or PP of shit like Flamethrower.
>Lower the TTK drasticallyEvery single fight is either an OHKO or a 2HKO.
Make defenses like Shuckle or HP like Bilssey the average instead of the extreme.
>Enemies are no longer always required to be "fair" and equal to you statisticallyGive them inflated defensive stats or HP.
Introduce postgame superbosses (legendaries) with even further inflated stats.
The "Totem Pokemon" in SM are a step towards this and I hope they stick with it.
>stat increases are now percentage increases with diminishing returns, instead of the current "-3 to +6" system>healing moves also work off some new scaling formula that isn't just flat percentage heals>both of the above now scale with a new stat in some way>team buffing and healing becomes more of a thing from the outset instead of just being some rare thing that like only 15 pokemon have access toMake healers an actual thing now that pokemon don't die in two turns max.
In other words, rip off better monster-taming JRPGs like Dragon Quest Monsters because Pokemon is flawed on a fundemental level.
This will never happen though because this series is made for children and casuals.