>>31076783Here's something that'll be a little controversial:
I'd like to see Pokemon become a bit more strategic and also reactive in battles.
Strategic in the respect of terrain effecting the battle a bit, like a fire type can leap on top of a nearby tree to save itself from a ground-type move, or a fighting type can pull up a boulder and use it to counter a flying type.
Also to expand a bit on the whole system where 'Pokemon moves in time to your shout' or 'landed a critical hit to be praised'. Basically make it a sort of 'bond meter', where in battle, you fill up a bond gauge with a pokemon and allows them to do an awesome trick like that (partially to remove RNG)
But, also, maybe, a happier pokemon can even gain massive stat boosts in battle.
For the reactive front: maybe adding in Go's dodge system might be kind of cool? Maybe?