>>43596113Model importation still isn't a thing, I've been searching for tools and asking around every modding community i can find, to no avail.
Also, due to the way the GARCs are structured, a/0/8/3 which is overworld, is an absolute labyrinth. One bin often contains a further 4-20+ bins, with more subdivisions as you go. There's no rhyme or reason, everything unorganized, and due to how layeredfs works, due tot the sheer SIZE of a/0/8/3, which is over a gig, the n3ds simply doesn't have enough RAM to parse that much data and play the game. a/0/9/4 (which is the ingame battle models) is about 1.5 gigs, but is one fat file that's loaded. And despite only having access to textures, I've been able to pull off some crazy shit. What is editable and isn't is rather arbitrary. For example, all the overworlds are held in a central GARC in a/2/0/0, but only the Ride Pager models are actually affected by any edits you make. You cant actually edit any overworld textures outside of the main character, so most of my edits are restricted to in-battle for now, unfortunately. The more I mod this game and learn about its arbitrary limitations, the more annoying it gets. I have Krokizon from clover 100% textured in, full functional and everything, but i cant use the flattened horn/fixed model on the left in-game, because I cant import the model back into the .bin.