>>56273029>>56273053Thanks for the input. I won't be seriously inputting trainers onto the routes until later since I'm focused on mapping right now, but here's how I'd had them arranged for the time being. Apparently, we had pretty similar ideas on how to do this.
>why are the white spots disconnectedDidn't realize that looked weird, I connected them.
>is there an item on the other side of the body of water?Of course, I just haven't gotten around to scripting yet. For now, I'm just working with the already existing events since I'm editing the base maps before I'm forced to add new ones. Balancing will come later, of course.
>berry soilGonna keep that where it is since it's the second route--I'm not designing this game for the experienced player. It'll be a bit tougher than Ruby/Sapphire in terms of battling, but my main focus is to create game that is almost parallel to them in terms of design.