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Also I need to point out the Tyranitar as a bit broken. Compare it to the RSE era Tyranitar who acted much the same.
Even in this more powerful era, this card is worse than the one we have. Consider this scenario
Tyranitar comes out against a fresh field, on the second turn via rare candy+dark and dce. He swings for forty. damage racks up to sixty between turns on the active, and already every single one of your opponent's Pokemon is down 30 hp. 40, if they dont kill that 110 hp behemoth RIGHT THEN.
I suggest that at least the sand damage be restricted to certain Pokemon, and if the attack keeps the effect it has, it cost another energy. The doubling damage effect is too strong in this format for only three energy, especially at a base damage of forty.