Final Serena, pretty ezpz. Honestly? Victory Road trainers are pretty scary, they have hand-picked moves and an Ice Fang Steelix almost got me got.
>Serena leads Meowstic, I lead Flaps. Flaps protects turn 1 to block Fake Out, then U-Turns out and I bring Hexi in on a resisted Psychic. One Shadow Sneak takes it out.>Serena then throws out her Delphox immediately, I swap to Crystal on a Flamethrower and then just BARELY live a Psychic on 38 HP as Crystal knocks the Delphox into the almost-red with a Surf. I swap back to Hexi on a weak Psychic and snipe the kill with a Shadow Sneak.>Absol comes out next, but Kuriku walls it pretty hard and it goes down to a Dazzling Gleam.>Jolteon then comes out, but Jawba pretty much walls the shit out of it so one good Earthquake kills it.>Altaria comes out last, but once more, Kuriku is the best answer. A few Dazzling Gleams take the cloud dragon out as it whispers it's secrets with Confide.>>51326421>Do you ever handle caves in a special way? Such as different floors having different encounter pools?Pretty much how I feel about Pinwheel Forest. If the encounter table is different enough, I'll allow a catch there.
>Are you doing a weird ruleset? And if so, what is it?Kalos pokemon get catch priority in a route. Lets me use plenty of the new mons instead of getting bogged down with Gen 1 mons.