Quoted By:
>PSS
>Wonder Trade
>ORAS Secret Bases being a drastic improvement over the originals
>Battle Maison, while nowhere near as good as the Frontier, perfected the Battle Tower format
>Super Training
>Trainer Customization, arguably being better than SM's and allowing you to save 6 favorite outfits
>More chances to get high IV Pokemon and breeding advancements, now non-cheaters can get strong Pokemon faster than ever before and making things convenient for balltists
>Being able to add anyone you communicate with online as a friend
>Language selector at the start of the game
>Being able to fly to routes in ORAS
>Exp Share, while arguably making the maingame too easy for some, is great as a postgame EV training and leveling tool
>online battle music selector, with ORAS's including many classic battle themes
>Pokemiles encouraging players to communicate with people living afar
>O-Powers being a refined Pass Power system
>RSE characters are given more personality in ORAS, making them more memorable. Most specifically the evil teams
>being able to get both bikes in ORAS, meaning you didn't have to go back and switch all the time
>Dowsing Machine is mastered, it is as convenient as Gen V's and also shows you how far you are from the hidden item. Also allows for gridlike movement even with the circle pad.
The Gen VI games weren't perfect and are definitely missing some beloved features from the past, but they sure as hell aren't the blunder everyone here makes them out to be.