Quoted By:
>Passionate
The multipliers for Natures become x1.35 and x0.65 instead of x1.1 and x0.9.
>Second wind
If the Pokemon survives an attack with 1 HP, its HP restores back to 100%.
>Piercing
When attacking a Pokemon that is protecting itself, the user has a 50% chance to ignore the protect. The damage dealt will be reduced by 50%, however.
>Fearsome
The opposing Pokemon will be switched out at the end of the turn in which this Pokemon is sent out.
>Livewire
If targeted by a water-type attack, damage is negated and the attacker will receive damage equal to an electric-type Stealth Rock (so, 1/8th if electric is normally effective, 1/4th if SE, 1/2 if quad-SE, etc.)
>Skepticism
Reduces the damage of Ghost and Fairy moves by 50%.
>Default
Defense and Special Defense increase by 50% on turns when the Pokemon uses a move that only targets itself.
>Seed Reaper
The Pokemon will generate a Sitrus/Lum/Starf Berry if it's hit by a grass-type attack and is not holding an item. (The generated berry will disappear after battle)
>Specialist
The damage of all attacking moves are calculated by the Pokemon's stronger offensive stat.
>Haunt
When this Pokemon is defeated, the Pokemon that dealt the final blow has all of its stats lowered by one stage, and becomes unable to switch from battle for 5 turns.
>Contagious
If the Pokemon inflicts the target with a status effect, the status will also spread to the next Pokemon to switch in with the target.
Came up with most on the spot.