>>33817441Here's a few ideas I've had lying around somewhere in a text document:
Mega Dewgong
Water/Ice
Prankster
90/140/90/70/105/80
Dewgong has a better physical movepool than a special one, so lets give it more Attack. Prankster allows it to run semi-permanent priority with movesets like Ice Shard/Encore/Fake Out and so on. Its SpD also gets a buff to help it have more staying power, since it was already naturally one its better stats.
Mega Machamp
Fighting
Conqueror
90/185/110/65/90/65
This is actually an ability from Conquest and works like a suped-up Moxie, boosting Att AND Def +1 each on a KO. Loss of No Guard limits Machamps move choices here, but it gets stats that rival M-Heracross. I imagine it abusing moves like Mach Punch to get revenge kills and then reigning terror with Slide/Quake or abusing Bulk Up after a kill to quickly double its gains.
Mega Meganium
Grass/Fairy
Fragrant
80/82/142/98/142/81
Turns it into a better mixed wall and sort of bulky special sweeper if you want to go that route. Its defenses cap out higher than both M-Venusaur and Carbink. Grass/Fairy has a lot of weaknesses, but its a choice for flavor. Runs as good team support. Should also get Moonblast, Grassy Terrain, and Misty Terrain as new moves. The ability, Fragrant, works similarly to Fur Coat, except it reduces the damage of spread moves by 25%.