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There's no actual reason as to why a turn-based RPG can't maintain a stable framerate other than GameFreak being garbage at optimization. This shouldn't even be excusable since GameFreak has been developed 2 Pokemon games (counting XY and ORAS as one each here) prior here and yet the framerates are even worse in S/M.
GF's jump to 3D has been absolute garbage here.
>Pokemon models contain a shit ton of polygons
You could hand the development of Pokemon games to literally anyone more competent and they would make it work. GameFreak is, and always has been, a bunch of incompetent fucks who got lucky to be blessed with this IP.
Focusing on the gameplay here, actual Alolan Pokemon's encounter rates are absolutely fucked, some I never encountered throughout the game except in trainer battles, it's as if GF deliberately did not want you to find the new Pokemon and continue to use the older ones. Many Pokemon are slow and/or gimmicky as fuck. I ended up just finishing the game with 4 Pokemon.
Story-wise there were too many cutscenes, the player character is basically a side-character to The Lillie Show, hell you're basically a walking plot-device who exists just to get Lillie to the next designated cutscene area so you can watch her and the other characters do their plot thing. At least in other Pokemon I can feel like the player character actually exists but here in S/M they just feel so... invisible.
The whole game just feels like you're only meant to play through it once and only once, unlike other Pokemon games prior. At least that's what I think, because this might be the only Pokemon game I'll never be able to play through a second time unless I decide to in 3-5 or so years.