>>46668990>coincidence marshthis pokemon sets up marshy conditions (grass pledge + water pledge effect) if faced with another grass, water, or ground type
>steam bombthis pokemon automatically uses scald every time it is sent out
>important blastbomb and blast moves are given +1 priority
>progressive tropicalafter 1 turn, this pokemon summons sunny weather for 5 turns. If it is still out when 5 turns end, it summons rain for 5 turns, then sun again for 5 turns.
>leave cornThis pokemon plants corn on its side of the battlefield, healing the next pokemon that switches in.
>shell revokeThis pokemon's attack, special attack, and speed are all boosted by +1 when it is sent out, but its defense and special defense are lowered by -1.
>security developAfter 2 turns of facing an opponent, the opponent's moveset, stats, item, and abilities become visible.
>rotten reinforcewater absorb but for poison type moves
>excavation temptationThis pokemon has a chance of using dig at the end of its turn.
>thought volcanoThis pokemon's firey thoughts make psychic type moves fire type.
>snail excessThis pokemon leaves a trail of slime that weakens the power of fire type moves.
>spontaneous productThis pokemon generates a random held item every turn, anything from an oran berry to a master ball.
>abandon circulationThis pokemon automatically uses wrap when it is sent out. Trapping moves deal double damage over time.
>prejudice modulethis pokemon deals extra damage to pokemon that do not share its typing