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How do we make Friendship an actual important stat?
>All the 'affection' stuff of the 3DS games, but less OP
>Make maintaining friendship harder, and easier to lose
>Require some level of friendship for all evolutions, scaled with level necessary for evolution
>Mons are likely to disobey orders at low friendship, even with badges
>Certain plot events will steal your low friendship pokemon, or make them run away