>>37078185>The goal of a Pokemon design is to appeal.Contradiction: the goal of a Pokemon design is to incorporate elements of folklore, mythology, and or everyday human life in a way that is not immediately and overbearingly obvious.
Pokemon, according to Ken Sugimori, are supposed to be unique, which entails not making them either too uncool nor too cool. Their likeability is supposed to come from a mixture of awesome and lame.
https://nintendoeverything.com/ken-sugimori-on-balancing-pokemon-designs/>Ken Sugimori, Pokemon series designer: The technique I often use when finishing up designs for Pokemon is to “keep the balance.” I might try adding something uncool to a Pokemon that is too cool, or I might add something cheerful to a Pokemon that is too serious. I spoke about making friendly designs earlier, but what I actually do is take something cool and make it less cool. [laughs]>I often tell members in charge of design to “take away from designs that are too cool,” but that is probably a sentiment that is difficult to grasp. What’s cool and what’s not is all subjective in the end. To put it extremely, my job is to get something that would look cooler if it didn’t have this or that on it, then put it in on purpose. [laughs] Basically, if it looks too cool then it takes away from what makes it memorable for the players.>Going by my standards, this is the correct way to design Pokemon.This is what makes a good design.
>Your, mine, or the other anon's opinion on it don't change that fact.Glad to see you're still swaggering your opinion around as if it's fact after we just finished discussing why you shouldn't do that.