>>22237035Fucking tripfags. Only good for shitposting.
>>22236999>ScaldHits ice types for x2
>FeintHit for normal damage if the opponent doesn't use Protect/etc. Does double damage if opponent used Protect/etc. x4 damage if one of the opponent's used Wide Guard.
>Focus EnergyAlong with the increased cit chance, ensures that the next move you use WILL be a crit.
>Water/Mud SportRemains in effect even after switching out. Removable via Defog/Rapid Spin.
>SynchronoiseHits all types. Because what the actual fuck?
>TwisterBP increased from 40 to 60.
Chance to Flinch raised from 20 to 30%
Now has double strength during Rain and Sand
>Hyper Beam/Giga Impact/Blast Burn/etc.Hitting for No Effect, moves such as Protect, and missing no longer prevent Hyper Beam from requiring a recharge turn. BP increased from 150 to 300.
>MomentoReduces your opponent's attack stats to an auto -6, instead just a -2 drop
>Bind10% chance to paralyze. Each turn as damage is applied, there is a 10% of paralysis. Using Bind again before the 4-5 turns ends will reset the counter.
>ConstrictNow does 1/8th (1/6th with Binding Band) enemy HP after turn for 4-5 turns. Foe cannot switch out during these turns. Each time Constrict does damage in any way, there is a 20% chance to lower speed and a 20% chance to increase user Defense. Opponent cannot switch while Constrict is in effect. Using it again resets the timer.
>Fire Spin10% chance to Burn during damaging phases. Same other changes as Bind/Constrict.
>Worry Seedalso lasts until end of battle, right along with Mummy, because wtf GameFreak?