>>46955872Almost any game that depends on dice rolls are very, very much likely to re-roll the previous outcome. I’m not sure why, but that’s how it is for a lot of them.
Yes, it will seem like a very minuscule chance (
>>46955891), but trust me, the code has hiccups. It’s why Stone Edge is called Stone Miss, because if you miss once, the game will be stuck on a loop of forcing you to miss that move until it randomly snaps out of it. This also happen in games like Animal Crossing, which relies on RNG for card games or whatever prizes/gifts villager give you, and non-Nintendo games like Skyrim causing a weapon with 10% to paralyze a target to paralyze three times in a row.