>>39498916You forgot "double kick.gif" for your shitpost.
And beyond that, yes, Scorbunny DOES have a really nice and dynamic idle animation, and his physical and special attack animations from what we've seen so far also look really well done. Trailers had it using it's special animation when it dynamaxed and the physical one can be seen somewhat through Flame Charge here. It's clearly a good kick with a strong windup.
Double Kick only uses the idle because it's a weak multi-hit move so they just use a simple position movement to make the Pokemon "hop" representing each kick while the enemy gets hit effects for it. That's how it's always looked and it now actually looks slightly better since the hit effects are sharper this time around.